Morse Code MakeCode

Before Christmas, I was working with four schools in County Mayo, Ireland, and challenging the students to use MakeCode to make a Microbit lighthouse showing the actual sequence of flashing lights that the lighthouses round Mayo use.

Tomorrow all four schools are gathering in Atlantic Technological University in Castlebar, county town of Mayo, to show off their work with artist Bryan Duffy and their digital skills combined.

My rôle will be to extend those digital skills, and I intend to do that by introducing Morse code:

  • You are on a small boat out to sea
  • Your engines have failed and the waves are getting bigger all the time
  • You can see the lighthouses and you want to send a message using the only technology you have left – a powerful torch
  • How do you say ‘help’?

We are working in four groups of students in rotation, mixed from each school.

I will start by introducing Morse code and asking them to simulate the torch just by raising and lowering their hand – can they send messages? can they read them?

Then we will move to coding the Microbit in MakeCode, imagining it to be the torch and automate the sending of a distress signal.

Finally we will write our own message to be sent from the Microbit and challenge the other groups of students to decode afterwards.

Here are the two sheets that will support the workshop:

The sheet to explain Morse Code and propose an activity to make it real
The sheet to ‘copycode’ the program to automate an SOS signal from the MicroBit

I’ll update this blog after the workshop and tell you how it went!


Update:

Well it was a great day.

I left the house in Essex at 5am to fly to Knock West of Ireland from Stansted and collect a hybrid hire car from the redoubtable Pauline on my way to Castlebar.

We set up in a lovely hall in Atlantic Technological University, with ample space to spread out for our four group workshop rotation day.

The Morse code MakeCode workshop went well, despite the difficulty of talking in a noisy space – ironic given the topic of using morse code to communicate!

Students were inventive and quick with sorting out how Morse code worked, planning messages and then sending them across the hall with arm movements for dots and dashes in the absence of torches.

Explaining Morse Code and how to signal with your hands

Having acquainted themselves clearly with the concept of Morse code, the students then went on to use laptops, programming in Makecode to automate the sending of an SOS distress signal.

It gave me a chance to introduce them to sub-programs in Makecode as a way of structuring the work. Some were too enthusiastic to read my notes and coded it in a linear way, with a long ‘tower’ of jigsaw pieces. They quickly saw how much tidier and easy to adapt it was by using functions, which they readily understood.

Explaining the functions used in the program to transmit morse code from a Microbit

As the day progressed, the tower of decorated cubes, one made by each student in the four schools, was assembled on stage, directed by artist Bryan Duffy.

Artist Bryan Duffy masterminds the construction of a lighhouse tower of cubes

We placed one microbit at the top of the lighthouse tower, broadcasting a secret message to everyone:

Microbit broadcasting morse code message

One teacher and three students managed to work out what it was broadcasting – can you?

The four schools stood for a group photo with the tower on stage.

All-in-all a very satisfying day as we re-assembled the tower in the Mayo Education Centre next door, where the staff happily decoded the message, with some coaching!

Many thanks to the four principals – Adrian Ormsby at the Clogher School, Dermot Walsh at Cornanool School, Farnan Harte at Ardagh School, Kevin Munnelly at the Quay School – for trusting me with their students. A pleasure working with Bryan Duffy – a powerhouse. Most of all, a privilege to be working with the almost 100 students who worked tirelessly, noisily, enthusiastically, politely and generously.

Computers in Education Society of Ireland Webinar: Knowledge Creation

I joined this panel on knowledge creation, responding to the Irish Department of Education and Skills report ‘Digital Learning 2020: Reporting on practice in Early Learning and Care, Primary and Post-Primary Contexts’.

I was asked to respond the following eight questions, and here are my prepared answers:

1. Who or what triggered your interest in the educational use of technology?

My first contact with educational technology was the arrival of microcomputers in 1978/9 – the secondary school where I taught Mathematics and Computer Studies took receipt of a Research Machines 380Z computer, and I took it home every weekend to learn how to use it and how to exploit it. To upskill myself I wrote a computer program in BASIC to make a snooker ball bounce around the screen – when I showed it to children, I was surprised at their enthusiasm to engage with it , even running to the cupboard to find a protractor to hold against the screen to estimate the angle they should fire the ball! The rest is history.

2. What is your primary motivation behind your educational use of technology?

To make the abstract concrete!

3. Describe in your experience effective educational use of technology in formal education.

To enhance the expressive and evaluative power of learners.

4. Describe in your experience effective learning outcomes from the educational use of technology in formal education.

Deeper and broader insight into knowledge coupled with useful skills and the character to persist with learning using technology as an augmentation of learning capacity – competence.

5. What is your philosophy of education?

To recognise the ‘engine’ of learning that every child has, but which is sometimes diminished by a lack of opportunity to exercise free choice and effective action! In other words, I am learner centred.

6. In your experience how is knowledge transferred?

Through expression (a kind of performance of competence) and evaluation (a check on the validity of that performance). Expression of competence may be in many modalities and media, but primarily internal thinking, natural language and formal (computer executable) code. Evaluation (of expressions) (internal check, natural social interaction and formal computer outcomes)

7. What pedagogy best supports the educational use of technology and why?

One that recognises the particular support that technology offers in such a learning model.

8. Formal education in the 21st century should look like….. because….

Something which has designed democratic responses to all the needs a learner has. Because I think that learners must increasingly take charge of their learning.

[ Updated for spelling and minor enhancements, 19/12/2020 ]

Computational Thinking in Primary

@AttyMassNS "At the recent [CESI] Conference, we mentioned our plans to explore decomposition and patterns/generalisations through Damhsa/Irish dancing. Integrates with/comhthathú le Seachtain na Gaeilge" March 2018
@AttyMassNS     “At the recent [CESI] Conference, we mentioned our plans to explore decomposition and patterns/generalisations through Damhsa/Irish dancing. Integrates with/comhthathú le Seachtain na Gaeilge”     March 2018
I was delighted last November to be asked to write this  Research Paper on Computational Thinking for the Irish National Council for Curriculum and Assessment, and now it is out.

I couldn’t do it on my own, so I invited a team of colleagues and friends in the Computational Thinking for Life group at Trinity College Dublin to help:

  • Nina Bresnihan, who had been conducting literature review on this for her PhD;
  • Dermot Walsh who had been looking at professional development in his PhD as well as being an innovative primary practitioner and
  • Joy Hooper, formerly working to advise both New Zealand and the UK on technology enhanced learning and also an experienced primary practitioner.

We were advised by friends and colleagues Stephen Powell and Glenn Strong and also consulted with Jane Waite, Dave Smith and Amanda Jackson – key players in the UK’s efforts to bring computing to the Primary level. I felt pleased to have such an experienced, knowledgeable and willing bunch to call on.

As well as benefiting from their collective wisdom, the result is a chance to exercise ideas I have been developing since completing my PhD in 2013, but material from the PhD also gets an airing. I hope it is helpful.

Knock knock! – an interpretation of ‘body syntonic’

I recently worked with colleagues to offer similar workshops at two conferences – SCoTENS 2017 in Dundalk (with Pamela Cowan from Queens University Belfast and Elizabeth Oldham from Trinity College Dublin), Ireland and ATEE 2017 in Dubrovnik, Croatia (with Nina Bresnihan, Glenn Strong and Elizabeth Oldham, all from Trinity College Dublin).

The workshops introduced our ideas about using a version of paired programming to give confidence to novices in programming. We had developed these ideas, together with colleagues Mags Amond and Lisa Hegarty, also from Trinity College Dublin, through the CTwins project funded by Google’s CS4HS – Computer Science for High School.

The workshop slides for ATEE 2017 also included ‘Art’ in the title, since it was my notion that developing an art project would be personally fulfilling.

You can see how I have been a little pre-occupied with the relationship between art, craft and programming through my recent blogs:

In a happy co-incidence, I today found myself in a useful conversation about the design of the programming tool, Scratch, that we used in the project and the workshop. In the conversation, we rightly focussed on the design of Scratch, which has become so wildly popular that a heavy weight of responsibility lies on the development team to get it right. I tried to explain why Scratch is important in this blog post:

Nevertheless, I feel that as well as considering the tool design, we must also shift attention to the activity and mental models that I believe learners symbiotically develop alongside their use of the Scratch tool. The Logo programming language developed in 1967 and its turtle geometry microworld is one of the most potent developments to recognise such activity and mental modelling – although I believe not the earliest (I believe sentence generation using lists preceded it?).

A microworld is a slippery concept, but Richard Noss and Celia Hoyles neatly sum up its importance in their book ‘Windows on Mathematical Meanings: Learning Cultures and Computers‘:

“In a microworld, the central technical actors are computational objects. The choice of such objects and the ways in which relationships between them are represented within the medium, are critical. Each object is a conceptual building block instantiated on the screen, which students may construct and reconstruct […]. To be effective, they must evoke something worthwhile in the learner, some rationale for wanting to explore with them, play with them, learn with them. they should evoke intuitions, current understandings and personal images – even preferences and pleasures. The primary difficulty facing learners in engaging directly with static formal systems concerns the gap between interaction within such systems and their existing experience: it is simply too great. That is why computational objects are an important intermediary in microworlds, precisely because the interaction with them stands a chance of connecting with existing knowledge and simultaneously points beyond it.”

In the turtle geometry microworld, the computational object is a robot turtle on a stage, equipped with a pen to trace out lines as it moves according to program steps.

Scratch starts with a different microworld sporting a cat rather than a turtle and is a particular kind of computer game with interacting sprites. It leaves in the jigsaw blocks for a turtle geometry microworld but they are somewhat spoiled by the sideways view of a stage rather than the top down view of the space that the turtle inhabits.

In the conference workshops we asked completely novice learners (adults using Scratch and ScratchJr) to program knock-knock jokes, with two sprites and message passing to synchronise the joke-telling activity.

Firstly, together with colleagues, we performed this joke (thanks to Pamela Cowan for such an excellent idea, performance and preparation):

Ghost: Knock knock!
Cat: Who’s there?
Ghost: Boo!
Cat: Boo who?
Ghost: No need to cry!

Secondly, we asked the adults to humanly perform their own jokes working in pairs, so that one adult would be the first actor in the joke and the other the second. I was building on the concept of ‘body syntonic’ which is so powerful in the turtle geometry microworld, but in this case, it is the act of interactive joke telling that forms the mental model of the problem, to be then expressed formally in programming and debugged.

In the Scratch  turtle geometry microworld, the pen jigsaw blocks are the foundations of formally expressing the acts of an imagined turtle with its pen. Children (and adults) can ‘be’ the turtle and act out the actions either bodily or in their heads, exercising their mental model of the turtle, which may then help them debug their formal expressions in code (jigsaw blocks).

In the case of our knock-knock microworld, we presented on the projector screen a subset of jigsaw blocks to start with:

In one instance of the workshop, to my delight, one learner added other blocks, using repetition to tell a more complex joke.

So perhaps the set of immediately available jigsaw blocks should reflect the microworld the learner’s imagination and mental models are anticipated to inhabit? I would go further and propose microworld-appropriate stages (and stage views, as we have in Turtlestitch and Beetleblocks), sprites and costumes. In Turtlestitch I would propose a spider sprite/costume and indeed rename it Spiderart or some-such. Perhaps there should be a choice of microworld, “I’m doing turtle geometry today” which leads one to the set of jigsaw blocks most appropriate to that microworld? I emphatically do not mean that this means restricting access to the wider set of jigsaw blocks, simply that it provides the best recommendations from the menu for the kind of restaurant you want / are ready to eat in.

To extend an already overworked metaphor, after the learner has been eating at diverse restaurants, each founded in the same underlying elements of heat, ingredients and combination, perhaps they would begin to strengthen their knowledge of the invariates which inform the mental models that underly their understanding of notional machine and programming language?

Jigsaw programming

Blockly program to compute a factorial
A program to compute the factorial of a number using Blockly

I’m sure many of my readers will know what I mean, but just in case, I am talking about the visual programming languages for programming computers which use blocks that plug together like a jigsaw to express algorithms. Examples include StarLogo, App Inventor, Scratch and Blockly.

These are widely used to introduce programming for the following reasons:

  1. such languages tap in to a pre-literate capacity to help learners make sense of things without depending on technical reading and writing literacies;
  2. learners appreciate the tactile and kinaesthetic sensibilities involved in producing a visually pleasing artefact, the program, regardless of what it does;
  3. such languages clarify the logic of the program through the display of visual, diagrammatic shapes that make it easy to determine the relationship and scope of program elements;
  4. it is impossible to make syntax errors such as incorrect spelling, conjunction or punctuation;
  5. they provide a visual menu of programming elements so that opportunities for expression are clear and the learner’s memory is not overtaxed.

All this I can understand and I am very much a fan, but I am unclear why there is considered to be a desirable progression from these languages to the traditional text-based languages?

In some cases features are missing from the visual programming languages. For example Scratch doesn’t do functions and local variables.

It may be thought that a complex program would be visually unwieldy, but I find that true of any reasonably sized textual program.

Then there is the historical/cultural/custom-and-practice concerns of experienced programmers – I can hear them saying “surely there is something important, expressive and pure about traditional programming languages?”.

I maintain an open mind about this and can even imagine jigsaw programming becoming the method of choice for serious programming in the workplace. If I am right, there are some interesting challenges:

  1. What are the criteria for judging the effectiveness / efficiency / legibility of a program made using jigsaw programming?
  2. What are the examples of programming problems that cannot be solved using jigsaw programming?
  3. How do we benefit from the version control and sharing that matter for collaborative development?
  4. How do they effectively encapsulate and hide libraries of service functions and procedures?
  5. Can we add styling control so that we can tailor the visual appearance to suit the person and the task, or simply provide an alternative view?
  6. How can they reveal and make editable the variables and data they manipulate? (Scratch does this well with lists).
  7. How can they animate the program’s diagram to illustrate its execution, single step, interrupt and thus help us debug?

Some of these challenges may already be tackled – I’d be pleased to hear about where to find developments!

Learning Theory

Learning Theory concept map

I have been working for the HoTEL EU Support Action recently at Brunel University and I was asked to produced a report on learning theories – a struggle, since there seem to be so many ‘isms’ and often I come across what seems to be the same theory, but from a different disciplinary or professional context.

So, this A3 poster of Learning Theory was central to the outcome and I would welcome feedback, especially since I will use it as part of my theoretical and conceptual framework for my PhD by Retrospective Practice. There is also the interactive CmapTools version with clickable links to Wikipedia and InfEd.

Here is an extract from the report:

“Learning theory has been a contested scientific field for most of its history, with conflicting contributions from many scientific disciplines, practice and policy positions. With the continuing and disruptive influence of technology on information, knowledge and practice in all sectors of society it is no wonder that innovators, drawn to the interactive potential that computers bring to learning, are challenged by the theoretical basis for their innovations.

Formal education is also a high stakes, culturally & institutionally conservative activity, which serves more than one societal purpose, including:

  • learner development and fulfilment;
  • child care;
  • preparation for citizenship, parenthood and retirement;
  • preparation for work;
  • selection for jobs.

Even in the higher, informal and professional sectors of education, complexity of education is matched by complexity of learning outcomes which may include:

  • skills development;
  • knowledge acquisition;
  • improvement in strategic, analytic and creative capacities;
  • attainment of competence;
  • establishment of attitudes and values.

Each of these societal purposes and these learning outcomes demand different approaches and understandings for the theorist and may develop at varying rates or found to be diverse in relation to context, location and culture.”

Thanks to all the Twitterati that responded so positively when I shared an earlier draft at the HEA TeachMeet: @mike_blamires  @stephenharlow  @lenatp  @LizaField  @fleapalmer  @laurapasquini @JuneinHE @ProfDcotton @RebeccaRadics @catherinecronin @oliverquinlan @STEMPedR @IaninSheffield @louisedrumm @valerielopes @marloft @ethinking @HEAEducation @suzibewell @DebbieHolley1 @cgirvan @suebecks

Reflection on Reflection™

No this is not a treatise on reflective practice, it is reflective practice.

Today I took friend @benjeddi ‘s advice and decided to RiskIT (for only seven minutes rather than two weeks). A key RiskIT element is to be ‘Not afraid of failure, but learn from it’ – an attitude I have nearly always benefited from, despite some pain.

I was presenting at TeachMeet Essex, in front of an unusually strong gathering including many head teachers. The meeting exceeded my expectations of this novel form of CPD with excellent food (thanks KEGS’ chef and kitchen), excellent organisation (thanks @aknill and @ICTMagic) and clear evidence of the power of a good head’s sanction, thanks @headguruteacher!

My risks were:

  • to demonstrate from an iPhone via Reflection on my laptop;
  • to present my ideas using VideoScribe;
  • to test a proposal for developing modern apps based on lost ideas.

It all went wrong, as it often does when you use technology in a presentation for the first time, but since I am going to do it all again at #tmbolton on Friday, I fruitfully learnt from the experience.  For all those let down by a slightly duff speech, here is the video from Videoscribe I would have like to shown:

Incidentally, I created the video by using Reflection to record the video as it was played by VideoScribe on the phone. A subsequent re-compress using Quicktime Player 7 to half size and H264 yielded a video only 3.3Mb in size.

Brentwood Community Print

I have been volunteering with Brentwood Community Print, working to advise Paul, their web developer, as he created a first web-site for them. First and foremost the company is a print shop serving the Brentwood area – they are quick, friendly and competitive – I ordered and got 250 business cards inside an hour. I recommend them without reservation.

Secondly, they offer a place for people recovering from mental illness, providing a challenging, supportive and happy context to build confidence and meaningful work to develop skills. I have really enjoyed my time helping Paul and getting to this point has been Paul’s success. It was particularly rewarding today watching him complete ‘job 1’ – a published web-site. Everyone pitched in with proof-reading, critical feedback and ideas for improvement, some of which will provide tasks for ‘job 2’, the next stage in what is an unending series of revisions to keep the web-site dynamic and increase its quality.

Well done Paul and all the team!

 

How does technology enhance learning?

Ever since 1979, I have been curious about the instinctive reaction (and evidence in front of my eyes) that computers might support learning. That first computer program, intended for me to discover how to program, was Snooker. It simulated (on a Research Machines 380Z) the snooker table with a single ball. By specifying a force and a direction (as a bearing) you could hit the ball and see if it went in the pocket. When I showed my mathematics pupils, they were full of it – running to the cupboard to find protractors so they could more accurately estimate the angle.

In 2002 (call me slow) I had the opportunity to make my own analysis of how technology could enhance learning in the context of the Qualifications and Curriculum Authority project, Investigation Into Pupils’ Creativity Across The Curriculum, for which I was a consultant.

In 2012 (call me an octogenarian snail) I have tidied up that work into a a rather text-full poster which summarises what I had learnt, mapped on to the model of learning which I use in my practice – expression and evaluation – that poster is coming next!

UPDATE 14th August 2012: I have recreated Snooker using QuiteBasic!

Collabor8 4 Change – Conceptual framework for Computing

Following up my presentations in 2007 at Naace in Feltham  ‘The Importance of Computing as a Specialist Subject in Schools‘ and in 2010 at Computing@School in Birmingham ‘Computing at School‘, I am hosting a table at Collabor8 4 Change at BETT 2012 this year .

Titled ‘Conceptual framework for computing‘ it is planned to be a discussion of how we can be clearer about the nature of the computing subject at primary and secondary level and in particular how we can know better the continuity and progression for learners.

My challenge, in the context of computing and ICT  is:

  1. I believe we need to find out what knowledge children can attain at which age
  2. I suggest we could do mass practitioner research to answer that question
  3. What’s wrong with this proposition?

Here are the few slides to kick off the discussion – I shall add an update to this post when we have had it!

UPDATE 13/1/2012 after attending:

The two sessions went well, with interesting feedback. For most participants, there were more important issues at the level of teacher competence, school organisation and the government’s upheaval of ICT and Computing, which deserved more debate time. On the other hand few felt that I was wrong!

I enjoyed Kathryn Day’s session, ‘ ICT vs Computer Programming curriculum ‘ which usefully contrasted the many documents that inform (or confuse) the practitioner when planning.

I also attended Chris Ratcliffe’s session ‘ How much should pupils be, or feel, in charge of their work? ‘ which clarified some of the barriers to further responsibility being transferred to pupils, whilst agreeing it as a good thing.

Finally I joined Steve Philip for his session ‘Curating the past is more important than creating the future’ in which he proposed the term ‘curativity’ – the act of curating the avalanche of creative work made possible in schools with digital tools through selection, deletion, categorisation and preservation/presentation for an audience. Highly relevant to the National Archive of Educational Computing!

Well done to all the presenters & participants and to  the organisers: Penny Patterson, Dave Smith and Terry Freedman and to compère Russel Prue – the round tables format has a lot to recommend it, with more time for exchange in contrast to the more theatrical Teachmeet.

Screens, health and causality

Hal playing a game in the back of the car

‘Warning over children’s multi-screen viewing’, a BBC web site article by Katherine Sellgren from August 2011, updated today and hence came up for my attention, reports on research at Loughborough and Bristol universities. They found children (63 in Bristol) were often “multi-screen viewing” – watching TV while simultaneously using smartphones, laptops or hand-held gaming devices. Furthermore, they are reported as saying such habits are linked to obesity, poorer mental well-being and health problems in later life.

If you read their peer-reviewed published research report, the claims are somewhat softened – the health problems are concerned with adults mostly and with too much overall screen watching. And in the discussion, the reasons expressed by the 11-12 year olds give comfort – they are common-sense explanations which confirm the thirst for knowledge, activity and social communication:

“Participants reported that there were three main reasons for engaging in multi-screen viewing.”

“Firstly, it tempered impatience that was associated with a programme loading or waiting for a response to a text message or instant message. For these children the second or third screen filled the time and prevented boredom.”

“Secondly, multi-screen viewing was a reactive response that enabled the child to use their time more efficiently as they could filter out unwanted content such as advertisements and focus their attention on just the content that interested them.”

“Thirdly, multi-screen viewing was a proactive decision with the children opting to do two or more things at once as it was perceived to be more interesting or more enjoyable.”

Still, no clear certainty that the health problems are actually caused by multi-screen viewing (sad, fat people may prefer to watch television than join in team sports).

My colleague and friend Stephen Heppell discussed this issue nearly twenty years ago (!) in ‘Children of the Information Age and the Death of Text‘ – an article that first appeared in the Society of Authors’ journal “The Author” as part of a computer focused edition “The Electronic Author”, in Summer 1993.

In the article Stephen writes:

“…the TV too is typically reduced to a small information window in a larger social context – children watch it whilst browsing a magazine, listening to music, playing with their “Game Boy” or whatever.”

and that:

“We should not view this as a deficiency model of children. It is not that their concentration threshold has declined; rather, they are not happy anymore to adopt the role of passive information consumers. This is progress.”

I find it simply amazing how frequently researchers judge children’s habits as deficient before proving the causal question – is it the multi-tasking use of multiple sources of information which leads to the health and well-being issues suggested?

Might there be a connection with the food industry, dysmorphia or the ‘stranger-danger’ fear of playing outside?

How has the research shown any connection with later life?

Most importantly, why are we discussing passive ‘screen viewing‘ as being the predominant interaction in the contexts described when modern mobile technology is all about active choices, games, social communication and creativity?

Computing at School


I presented at the third annual Computing at School conference, reporting Nili Naveh’s research in a seminar I proposed to discuss the research into childrens’ conceptions in computing. The central issue is the contrast in the attention paid to children’s conceptual development in maths and science compared to computing. In maths and science, research has established a Piagetian analysis based on data of what percentage of children can achieve which conceptual understanding at a range of ages, and this is the basis for the National Curriculum levels. Clearly this should not be used as a straitjacket – there is a diversity in attainment and children are often underestimated. Teachers have excellent tacit knowledge of this, but I argued it may be helpful to articulate this more clearly and to construct a data-gathering exercise from schools across the country. We had a good discussion, thanks to some really good presentations earlier in the day which gave good fuel for our debate. Here are my slides:  Algorithms + Data Structures = Programs.

Old lobster almost boiled

Learning on the Beach 2011

The second annual Learning on the Beach unconference #lob11 has just scattered – I am blown away, boiled, invigorated and inundated – and that was just the weather. We were a self-select group of ‘old lobsters’ like me @richardmillwood and some fresh faces like @squiggle7 – the value of this mix in challenging the norms of indoor education was enormous.

Activities included:

  • a scene setter on flat-lining and free-learning from John Davitt
  • collaborative presentations by teams of participants on themes (and genre) as diverse as Irish History (sing-song), The Salt Marsh (tragedy) and Tides (rap)
  • a tour of the beach with Seán and Matthew to understand the nurturing approach to the ‘machair’ or sand dunes found on the west coast of Ireland and particularly in Mulranny, where we were staying
  • the Explainer Olympics – a chance to hone with a sharp stick in the sand our skills in capturing a concept
  • a Ceilidh to let it rip -thanks to Jim and Ann, @angedav @JamiePortman @mlovatt1 @magsamond @johndavitt
  • Postcards from the Edge, scribed on the beach – to let us shout about our findings
  • thoughts to challenge suppliers – what do we need to support learning outdoors in the design of equipment and infrastructure? Peter at @westnet_ie made it possible for us to connect from the beaches around Mulranny so that we could benefit from our vast array of gadgetry to support our inquiry including TouchaTag an RFID technology, but there were many issues addressed regarding weatherproofing, robustness, daylight viewing and power supply that would enhance outdoor activity anywhere
  • hot tub, sauna, steam room, cold plunge and swimming pool – four facilities that were welcome 😉
  • the sharing of Guinness, Google, kindness, camera-derie, Twitter, time, humour and happiness ( to say nothing of black and white pudding, fresh air and fine rain)

There are not enough wild sea-horses to hold me back from attending #lob12  – I already miss the lobsters: @squiggle7 @magsamond @JamiePortman @mlovatt1 @andyjb @dughall @VickiMcC @johnmayo @johndavitt @angedav @katherinedavitt @timrylands @sarahneild @susanbanister

Analysis of a single interaction

I revived this Analysis of a single interaction recently thanks to a PhD student who is working on user-centred design. It was first developed in 1988 based on Donald Norman’s work, applied to the kind of computer software we were designing then. The ‘concept keyboard’ mentioned was a programmable touch pad from that era which enjoyed considerable popularity as it allowed an interface based on the developer’s own visual layout, suitable for younger and special needs pupils – a precursor of the iPad!

Is society presenting a ‘still face’?


This article about ‘brain science’ and policy relating to early childhood development by Chris Corrigan is uplifting and affirmative, but the ‘still face’ video showing a child interacting with mother and then being shunned is heartbreaking, saved by a happy ending. The notion that interpersonal relations start early is tacitly obvious to many, but this video articulates it so clearly.

The extension, to ask whether society presents a ‘still face’ to young people may be a leap to far, but it could be argued that ignoring the interests of the young leads to upset, perhaps amply demonstrated by the recent action by students in response to a reduction in government funding of further and higher education in the UK.

Thanks to Jonnie Moore for highlighting this.

Quality & delight for business & learning

W Edwards Deming

Knowing my interest in delight in learning, colleague Derek Wenmoth pointed me to a post on Steve Denning’s blog, from which Derek quoted this:

“…management in the 20th Century was about achieving a finite goal: delivering goods and services, to make money. Management in the 21st Century by contrast is about the infinite goal of delighting customers; the firm makes money, yes, but as a consequence of the delight that it creates for customers, not as the goal.”

This reminded me of the way delight was discussed by W Edwards Deming:

“It will not suffice to have customers who are merely satisfied.” I would add, “They must be delighted.”

Deming was credited by the Japanese as being a major force in their rise to world economic power in the second half of the 20th Century, so Steve’s view that this is a 21st Century idea is a little late, although perhaps a reasonable observation about many western businesses.

Nevertheless it is good that Steve is promoting this and it is a short step from Deming’s assertion to say, as I would:

“It will not suffice to have learners who are merely attaining targets.” I would add, “They must be delighted.”

In Deming’s case, the policy of delighting customers leads to them spreading the word and returning to purchase more from your business, which sustains it. In my case, it is ensuring learners remain lifelong learners, whatever their attainment at any stage.

Mostly, it is those who attain highest who are delighted in learning, which is not to imply cause and effect, simply to observe these can go hand in hand. But this minority success does not sustain and develop the global community nearly so well as having everyone continuing to learn throughout their lives, because they delight in learning, no matter what their early attainment level may be.

And that is without even starting on the moral case for delight….

Research community

A model of community reseearch

Had a very useful meeting in University of Bolton with colleagues intent on developing a community of research – the diagram illustrates our joint efforts to come to terms with this idea, but it does not clarify the concern I have, which is to be confident who is ‘in’ and who is ‘out’ – I believe to have a conversation that supports learning, you have to feel ‘safe’ with your audience to take risks with ideas. This is exacerbated when you are online, since the audience may be unclear or grow later to include people your are not so sure about!

PhD / Masters opportunities with University of Bolton

I have been working part-time in the Institute for Educational Cybernetics (IEC) at the University of Bolton for the last two years, after seventeen years at Ultralab.

IEC houses three major projects:
•    the JISC Innovation Support Centre for Educational Technology & Interoperability Studies (CETIS);
•    the Inter-Disciplinary Inquiry-Based Learning project creating innovative higher degree frameworks (IDIBL);
•    the TenCompetence European research project developing a lifelong competence development infrastructure for Europe;

I work on the IDIBL project with Stephen Powell and Mark Johnson – an enormous pleasure to refine and improve the Ultraversity model we created in Ultralab at Anglia Ruskin University in 2003 and which is still running. The model is of work-focussed action inquiry as a means to learning, supported by colleagues, online community, facilitators and experts.

After IEC’s success in the recent Research Assessment Exercise, we are able to ramp up our activity in this area and are looking to extend our research group in IEC to focus on the following topics:
•    systematic institutional transformation;
•    organisational improvement;
•    inquiry-based learning;
•    learning with technology;
•    interoperability and standards;
•    learning design;
•    assessment and portfolios;
•    lifelong competencies.

Key features of the learning experience for new members of the research group are:
•    improvement in current work context as the focus for study which enables work full time and study full time;
•    completion of Masters in 15 months, PhD in three years;
•    study online with no need for attendance;
•    learning together as an online community with access to IEC experts;
•    assessment to fit creative and work expertise.

A competitive bursary scheme for PhD will help lower the costs for successful applicants.
If you feel that you fit the bill, then we would be delighted to  to discuss further – mail me at r.millwood [at] bolton.ac.uk or call me on +44 779 055 8641